- New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR) New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
- Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*
- Fixed issue where New Game+ mode wasn’t being applied when using Chapter Select
- Fixed an issue where a player’s Artifact collection could become desynced with their Save Data, preventing trophy acquisition
- Fixed an issue where game could be locked at 40 fps on boot up when using a 4K, VRR monitor
- Fixed an issue where players could become unable to swim quickly due to rebinding conflicts with a Custom control scheme
- Fixed an issue where the speedrun timer could revert to the most recent checkpoint’s time if the player quit or the game crashed
- [Bill’s Town] Fixed an issue where Ellie and Bill would not follow the player as expected
- [Lakeside Resort] Improved Ellie’s accuracy with the hunting rifle while crouched
- [The University] Fixed issue with library generator that could affect progression
- [Bus Depot] Fixed issue where Joel’s flashlight would turn on when inspecting certain artifacts despite being in direct sunlight
- Added additional support so that more PlayStation 5 console Accessibility settings are now reflected in-game
- [Pittsburgh] Fixed an issue where a generator could be pinged by ‘Enhanced Listening Mode’ before intended
- [Tommy’s Dam] Fixed an issue on New Game+ where there was no prompt to turn the hand-wheel
- [Left Behind – Back in a Flash] Fixed an issue where Navigation Assistance could become disabled unintentionally
Source: https://www.psu.com/news/the-last-of-us ... ring-pssr/