- If you lost an item that can’t be found again, a new friend appears in the secret woods who can get it back (for a price).
- You can now put legendary fish in fish ponds. These are limited to one per pond and produce legendary fish roe. Each fish has a unique water color.
- You can now place beds and sleep inside any constructed buildings that allow furniture.
- Items dropped in water now float for a short time, so you can collect them if you’re quick or have a magnet ring.
- Sam and Shane now have work portraits while working at JojaMart.
- Slightly tweaked some dialogues.
- Added new Easter eggs.
- Added hidden cheat commands. (Only on platforms where a save edit is possible)
- Blue grass no longer grows slower than normal grass.
- Fruit tree growth is no longer blocked by grass and seed spots.
- Pine trees now drop one extra wood when chopped down.
- The initiation quest now counts wild slimes killed on the farm.
- Thorns ring damage now stacks if you equip two of them, and monsters killed by a thorns ring now drop loot like regular kills.
- With the Gatherer skill, the chance to double harvested forage now applies when using an iridium scythe too.
- Son of Crimsonfish can now be caught during the night market.
- Robin no longer constructs buildings during green rain in year 1.
- Placing a bomb and then switching to a weapon no longer applies its enchantments to the bomb damage.
- Added some items to shops: Adventurer’s Guild: Rusty Sword, Femur, Elf Blade, Steel Smallsword, Crystal Dagger, Obsidian Edge, and Work Boots. These unlock after you reach a certain mine level, regardless of whether you found them in a mine chest.
- Marnie’s shop: Cow Decal.
- Hat mouse: Sports Cap.
- Willy’s shop: Advanced Iridium Rod.
- The game now recovers most saves automatically if they’re broken, corrupted, or missing the SaveGameInfo file.
- The game now resends most achievements, recipes, and important mail if you somehow missed them. For PlayStation/Xbox players, missed trophies are readded when perform a specific action instead.
- Fish ponds now show the number of roe or other output items to collect.
- The wedding event now replays if you exit & reload the day.
- The tailoring UI is now a bit more intuitive: slots that can’t accept the held item are now disabled, and you can no longer pick up some items that can’t be tailored.
- Colored items like flowers now also sort by color. That avoids items being reordered randomly each time you sort your inventory.
- You can now only sell books to the bookseller via the book purchase menu, not the trade-in menu. This reduces the chance of accidentally selling a book when trying to trade it in.
- The collections tab now shows artifacts, gems, and minerals once they’re donated to the museum (not as soon as you find it).
- Clint now refills your watering can when upgrading it.
- Tweaked save process to reduce the chance of corruption.
- Anvils no longer accept parrot eggs if you can’t re-roll their level yet.
- Improved chatbox commands: Chat commands are now case-insensitive.
- Changed /help format to make room for more commands.
- Added /help descriptions for /emote, /mapScreenshot, and /unbanAll.
- Added consistent messages when you can’t use a multiplayer-only or host-only command.
- Migrated from FAudio to OpenAL, which should improve performance when playing audio.
- Updated SDL from 2.0.x to 2.30.4 (used for input and windowing).
- Fixed compatibility with newer Windows systems when using some older GPUs.
- You can no longer swap a chest’s type if the new type is too small to store its current items.
- Fixed NPC issues: NPCs no longer avoid passable terrain features like flooring and grass when pathfinding.
- Fixed kicking Krobus out of the house triggering divorce dialogues.
- Fixed Leo following his island schedule after moving to the mainland.
- Fixed a Lewis schedule where he would overlap Marnie.
- Fixed a Penny resort dialogue when married that was never shown.
- Fixed Pierre sometimes showing a closed-on-Wednesday dialogue after his shop hours are extended.
- Fixed mom or dad sending duplicate mail if you change gender later.
- Fixed some dialogue based on location + heart level only being shown if you have 10 or more hearts with the NPC.
- Fixed special NPC gift reaction dialogue sometimes not matching their gift taste (e.g. Willy giving a positive dialogue for triple shot espresso).
- Fixed unable to talk to Robin after accepting a house upgrade.
- Fixed incorrectly split dialogue in Linus’ first heart event.
- Fixed NPCs unable to pathfind through tiles that had a tent at the start of the day.
- Fixed NPCs not loading their green rain dialogue if you started the day on the island.
- Fixed NPCs saying “…” in 1.6 if they bought an item you sold to a shop but they don’t have a relevant dialogue for it.
- Fixed your spouse sometimes saying “…” instead of the intended neutral dialogue.
- Fixed your fiancée/spouse reacting to a mermaid’s pendant as if you’re engaged/married to someone else.
- Fixed world map not always showing players at the right spot when they’re inside a constructed building.
- Fixed links in credits no longer opening a browser page.
- Fixed able to interact with HUD elements like the toolbar when they’re hidden (e.g. when the game is paused).
- Fixed issues when resizing the game window: advanced game options layout being messed up;
- collections page losing its selected tab and page;
- social page losing its scroll position.
- Fixed chest color getting reset when you swap chest type.
- Fixed crab pots not producing double catches correctly with wild bait.
- Fixed crab pots duplicating bait when loaded by a hopper.
- Fixed crab pots not applying deluxe bait and wild bait bonuses in some cases.
- Fixed fences destroyed on click when surrounded by impassable objects on three sides (above + left + right) instead of four as intended.
- Fixed geode crushers incrementing the ‘geodes crushed’ stat when hovering, which allowed unintended RNG manipulation.
- Fixed magic quiver trinket sometimes doing nothing if both a valid and invalid target are in range.
- Fixed mannequins losing their clothes if they’re moved into storage to make space (e.g. for an event). They now re-equip their previous clothes when they’re put back down.
- Fixed tents not blocking item placement.
- Fixed watering cans with bottomless enchantment sometimes shown with a half-empty meter. Bottomless watering cans are now always full.
- furniture is in the way. The furniture is now moved just like other objects.
- an item blocking placement can’t be moved. It’s now moved into the lost & found in that case.
- If you have the quest but lost the required item, you now get a new War Memento overnight.
- If the quest was cancelled, you can now talk to Birdie to restart it.
- NPCs can no longer mistakenly accept the quest items as gifts or refuse to accept their quest item.
- Fixed screen viewport at wrong position right after warping on horseback in some cases.
- Fixed wilderness farm not pre-building the first cabin in separate-cabins mode.
- Fixed grass in Marnie’s cow field never regrowing.
- Fixed Willy’s bait barrel missing during night market.
- Fixed some missing map tiles which let you walk off-screen.
- Fixed able to leave Stardew Valley Fair’s festival area in odd years.
- Fixed weed/stone debris spawning on top of placed paths in some cases.
- Fixed able to dig up buried treasure from non-diggable tiles in some cases.
- Fixed forest fish no longer catchable on the four corners farm.
- Fixed bug where using the standard farm’s wallpaper/flooring in farmhouses of another farm type would reset them to that farm’s themed defaults.
- Added an /unlinkPlayer [name] chat command, which lets the host player release a farmhand so it can be reclaimed by the next person who connects.
- Fixed being able to steal another player’s roommate.
- Fixed farmhands able to claim multiple Desert Festival fishing quests per day.
- Fixed crash when reconnecting later in the day after leaving a festival.
- Fixed host crash if a farmhand disconnects while they’re between locations.
- Fixed NPC duplication in multiplayer fish derbies.
- Fixed crab pots & farm animals owned by an offline farmhand checking the main player’s professions instead.
- Fixed crab pots with no owner checking professions from the main player instead of the player adding bait.
- Fixed farmhands sometimes not seing the message when they can’t enter an NPC’s bedroom.
- Fixed Marlon’s desert festival quests not displaying the Calico Egg reward to farmhands.
- Fixed some multiplayer logic not handling an offline/invalid player correctly.
- Fixed some potential ‘null reference exception’ crashes in multiplayer code.
- Fixed crab pots with no owner checking the Mariner profession instead of Luremaster for the bait requirement in some cases.
- Fixed Willy not sending fishing rod mail to farmhands who join after spring 2.
- Fixed ‘waiting for players’ check including disconnecting players.
- Fixed trains not playing chugga chugga sounds for farmhands.
- In the credits, replaced the Reddit/Twitter links with a “News & Community” link.
- Fixed a huge number of translation issues for non-English players, and added automated tests to keep translations more in sync going forward. For example, this fixes… dialogue/event changes in 1.6 which weren’t applied in some languages;
- missing dialogues and event actions;
- missing, outdated, or incorrect translations;
- missing event preconditions (e.g. Leah’s 10-heart event could play on a rainy day in some languages);
- events playing the wrong music, not being skippable, or placing players or NPCs at the wrong spot;
- translations having different dialogue portraits/breaks/etc;
- conversation topics not started when something happens;
- text being shown with one word per dialogue box;
- improved grammar (e.g. gender conjugation);
- various errors and typos;
- and many other issues.
- Added lights to Marcello’s book stand.
- Sam now changes uniform when he enters JojaMart, instead of only when he reaches his work tile.
- Fixed many bugs related to light sources (e.g. lights stuck on screen, shown in the wrong location, removed before they should be, etc).
- Fixed issues with the golden walnut & Qi gem drop-down display: Added support for showing both at once (e.g. another player finds a golden walnut while you’re in the Qi gem shop).
- Fixed display sometimes stuck on screen permanently.
- Fixed display showing the wrong type in some cases.
- Fixed display sometimes appearing in multiplayer when the value didn’t change.
- Fixed various issues/crashes with gamepad support.
- When buying animals or buildings with a gamepad, you can now use the D-pad to move the cursor.
- In the community center bundle UI, using gamepad triggers to move to donation slots and back now returns you to the same spot.
- Added a small delay before you can cancel a waiting-for-players dialogue using a gamepad, to prevent accidentally closing it immediately after pressing the OK button.
- Fixed gamepad issues on the new game screen.
- Fixed dresser tabs not selectable with a gamepad.
- Added a Content/ContentHashes.json file containing the MD5 hash for every vanilla content asset. This can be used by SMAPI and other tools to detect corrupted or modified game files.
- Improved debug console commands.
- When you leave a horse/mount in a temporary location, it now returns home when that location is removed.
- Fixed ‘Jewels Of The Sea’ book producing roe for custom fishing catches that normally don’t have roe.
- Fixed forage crops outside the farm being removed each week.
- Fixed meteorite, strange capsule, and stone owl only appearing in the top-left 64×64 tile area on large custom farm maps.
- Fixed pagination in powers tab when mods add more powers.
- Fixed edge cases throughout the game code related to items whose stacks can’t be reduced to zero (e.g. tools).
- Fixed various errors when custom items have no name.
- Fixed error when mods apply audio changes if there’s no audio device available.
- Fixed error if there are no movies available due to a mod bug. The game will now log a warning and choose from the full list of movies instead.
- Fixed crash if a farm animal is in a broken building or location.
- Fixed crash if a smoked fish’s original fish data no longer exists. You now get a delicious smoked Error Item instead.
- Fixed crash when custom sounds loaded from a mod’s .ogg files are paused/resumed many times.
- Fixed map tilesheet crash in some cases when playing split-screen mode with mods.
- Fixed issues when the game’s whichFarm and whichModFarm fields are out of sync.
- Fixed ‘light source already exists’ and ‘changing net field parent’ warnings in some cases.
- Fixed mod data getting reset on chest type swap.
- Fixed berry bushes showing wrong sprite in locations where seeds can be planted in any season.
- Fixed stardrop gift reaction dialogue for custom NPCs defaulting to some raw data instead of their loved dialogue.
- Fixed able to enter the Adventurer’s Guild back room without meeting the requirement if the door is open after a custom event.
- Fixed triggered actions being logged twice.
- See the 1.6.9 mod author migration guide for new APIs, dialogue keys, game state queries, debug commands, map properties, C# constants/fields/methods, data fields, and many other technical changes.
Source: https://www.psu.com/news/stardew-valley ... n-ps5-ps4/