25 years ago, Legacy of Kain: Soul Reaver introduced the world to the vampire Raziel. In the game’s opening scene, Raziel is betrayed and executed by his master, the vampire emperor Kain. Enduring untold suffering and disfigurement, Raziel rises eons later as the iconic and vengeful blue wraith we all know and love. In 1999, games were built differently. Deep narratives were uncommon and fully voiced cut-scenes were rare. Soul Reaver had both and quickly became a classic. To commemorate the 25th anniversary of Soul Reaver, Aspyr is proud to announce Legacy of Kain: Soul Reaver 1 & 2 Remastered for PlayStation 4 and PlayStation 5. Play Video
- Trophies! For now, just know we’re using trophies as our wink and nod to the community for the most iconic gameplay moments. We’ll share more specifics at a later date.
- Map & Compass: Nosgoth is a vast, open world. Navigating, even with quick travel, can be daunting for first-timers. We added a map and compass to assist with finding the next objective, so you’ll never feel completely lost, even if you decide to play through optional content. The map is a brand new, never-before-seen map of Nosgoth co-created by Aspyr, Crystal Dynamics and key members of the Legacy of Kain community. It is one of the most beautiful additions to the game and a celebration of the fans who have kept the games alive for so long.
- Photo Mode: A popular feature from Tomb Raider I-III Remastered returns! We’ll include our photo mode to let you showcase some of the best gameplay moments of Soul Reaver 1 & 2.
- And a few more surprises: Where’s the fun in spoiling everything already?
Art goal: Visuals as in ‘Your Memory’ We want the games to look the way they did in your mind. Here are the art changes we made:
Soul Reaver cut-scenes rendered with higher fidelity models: Source code does not always have the assets to render cut-scenes with newer assets. Our engineering teams combed through the archives to find the right files to render the cut scenes with new, higher fidelity assets. This makes the transition from modern gameplay mode to cut-scene seamless.
New Hero models for Raziel and Kain: These models are inspired by the look of the original pre-rendered cutscenes.
Glowing eyes and Wraith Blade: We’ve added a glow to Raziel’s eyes and the Wraith Blade to take advantage of lighting upgrades
Real-time shadows: Applied to all characters and objects
New Enemy and Boss models: I’ll admit these are a bit scarier than I remembered!
Day and Night cycle (SR) A legacy feature that was cut from the final release has been restored to add mood and atmosphere to Nosgoth.
Graphics toggle: While we did add many improvements to textures, UI, and VFX, any point during gameplay, including in Photo mode, you can swap back to the original graphics. Thank you to the original Soul Reaver 1 and 2 teams, Crystal Dynamics, and the community for letting us visit Nosgoth and resurrect Raziel one more time.
We’ll see you on December 10. Pre-orders are available today on PlayStation Store!
Source:
https://blog.playstation.com/2024/09/24 ... s4-dec-10/