Pocket Games Publish That The five pillars of perseverance in game development teams
Posted: Tue Oct 01, 2024 12:19 pm
Rovio took 51 attempts to make a hit game before landing on Angry Birds. Meanwhile, Supercell famously kills its games before shipping hits like multi-billion dollar blockbuster Brawl Stars. The thing those teams have in common is perseverance, says former Lightneer design director Jaakko Sarno. ... [MORE]
Source: https://www.pocketgamer.biz/the-five-pi ... ent-teams/
Source: https://www.pocketgamer.biz/the-five-pi ... ent-teams/