- New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR) New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
- Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*
- Fixed an issue where some trophies would not unlock after importing PS4 save data
- Fixed an issue where Abby’s torso could disappear when switching between her bonus skins
- [The Tunnels] Fixed an issue where Dina could be grabbed an additional time while escaping in the subway
- Fixed an issue where the stun bomb was not being accurately counted toward the player’s “Stun” stats
- Fixed an issue where some weapon kills were not accurately tracking toward player’s stats when performing stealth kills in between those weapon kills
- Fixed an issue where shiv kills were not being accurately counted toward the player’s “Shiv” stats
- [On Foot] Fixed an issue where music tracks would not progress as intended when speedrunning
- Added additional support so more PlayStation 5 console Accessibility settings are now reflected in-game
- [The Tunnels] Fixed an issue where code for the locked room could not be located using Enhanced Listen Mode
- [No Return] Fixed an issue where enemies specified by a Gambit were not properly identified when using High Contrast Mode
- Various minor localization fixes across multiple languages
Source: https://www.psu.com/news/the-last-of-us ... tch-notes/