- PS5 Pro Release Date – When Does PlayStation 5 Pro Come Out?
- PlayStation 5 Pro Price – How Much Does A PS5 Pro Console Cost?
- PS5 Pro Preorders – When And Where Can I Preorder A PlayStation 5 Pro?
- What Are The PS5 Pro Specs – PS5 Pro Specs At A Glance
- PS5 Pro Dimensions, Size & Weight
- PS5 Pro CPU
- PS5 Pro GPU
- PS5 Pro Image Upscaling – PSSR
- PS5 Pro Accelerated Ray Tracing
- Can PS5 Pro Output At 8K Resolution For Games
- PS5 Pro Disc Drive
- PS5 Pro Teraflops
- PS5 Pro Memory
- PS5 Pro Fans/Cooling Solution
- PS5 Pro 3D Audio
- PS5 Pro Storage
- PS5 Pro DualSense Controller
- PS5 Pro Ethernet/WiFi
- PS5 Pro HDMI Ports
- PS5 Pro USB Ports
- PS5 Pro Bluetooth
- PS5 Pro Operating System
- PS5 Pro Enhanced Games – What Does It Mean And Which Games Are PlayStation 5 Pro Enhanced?
- PS5 Pro Backwards Compatibility
- PS5 Pro Ultra Boost Mode – How Does It Work?
- PS5 Pro PSVR 2 Compatibility
- PS5 Pro Voltage, Power Consumption
- PlayStation 5 North American Price – $699.99
- PlayStation 5 European Price – €799.99
- PlayStation 5 UK Price – £699.99
- PlayStation 5 Japanese Price – ¥119,980
- Though the PS5 Pro will have to go some way to be be larger than the largest console ever made, it turns out the PS5 Pro is actually a bit bigger and wider than the PS5 slim, but smaller than the OG PlayStation 5. The PS5 Pro measures 388mm tall, 89mm wide and 216mm long. The PS5 Pro weighs in at 3.1KG. You can take a look at it below.
- The latest development on the PS5 Pro CPU (which has been corroborated by Tom Henderson at Insider Gaming and others as being legit) suggests that the the PS5 Pro CPU is actually identical to the standard PlayStation 5, with the exception being that the PS5 Pro boasts a ‘High CPU Frequency Mode”, which effectively takes the CPU to 3.85GHz and provides a 10% increase in CPU performance over the standard PS5 console. This dovetails with what the previously rumoured PS5 Pro CPU specs were – representing only a modest increase in CPU power over the standard PS5 console. This also means that games which are ‘CPU limited’, in that they push around complex simulations within a game world – such as Dragon’s Dogma 2 – for example, will struggle to see a substantial improvement on PS5 Pro.
- When we come to the PS5 Pro GPU however, Sony is seemingly keen to provide a substantial upgrade here over the existing AMD RDNA 2 GPU used in the current generation PS5 console. The PS5 Pro GPU will feature a custom AMD RDNA 3 GPU running at around 2500-2800 MHz and boasting 60 compute units, versus the current AMD RDNA 2 GPU found in the PS5 which boasts just 36 compute units and a 2.23Ghz clock by comparison.
- We now know that the additional CUs in the PS5 Pro GPU will result in the Pro console being able to render at least 45% faster than the standard PS5 console. PS5 Pro GPU performance is further bolstered by an AI Accelerator that kicks out 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point calculations, while deeply customised machine architecture also results in improvements to image upscaling like never seen before on any home console to date. Finally, the PS5 Pro also boasts no less than 30 WGPs that in turn spit out specialised BVH8 traversal shaders – marking a stark improvements on the 18 WGPs which run BVH4 traversal shaders on the regular PS5 console.
- Games that are specially enhanced for PS5 Pro will carry a ‘PS5 Pro Enhanced’ label on the packaging.
- Arguably what will serve as the centrepiece of the PS5 Pro’s improvements over the standard PS5 is the fact that specific hardware silicon is being set aside to deal with image upscaling. Already deployed in a software fashion thanks to the checkerboard rendering approach that was taken with PS4 Pro upgraded titles and some PS5 games, the thought here is that this upscaling work would be improved by the PS5 Pro performing it a hardware level in a similar fashion to Nvidia’s DLSS solution, resulting in better results whereupon games that are upscaled to 4K resolution (or beyond) would look much more indistinguishable from their native counterparts.
- For PS5 Pro Sony has confirmed that its mid-gen console refresh will support something called PSSR (PlayStation Spectral Super Resolution Upscaling), which is essentially Sony’s own proprietary take on the upscaling and image reconstruction techniques that are already used by hardware vendors such as AMD and Nvidia. PSSR is powerful enough to allow PS5 Pro to run games in 8K (properly this time) too!
- Alongside handling image and resolution upscaling at a hardware level, the PS5 Pro also boasts a customised AMD hardware block to exclusively deal with processing advanced ray traced visuals. In fact, the PS5 Pro’s AMD powered ray tracing capabilities currently do not appear in any current AMD GPU in the PC market. This is crucial for a forward-facing system, thanks in no small part to the fact that ray tracing is an extremely intensive rendering technique that taxes the GPU horrendously and this already evidenced by the use of ray tracing in PS5 games where visual trade offs in resolution, visual fidelity and sometimes framerate are apparent. With PS5 Pro, ray tracing would be entirely accommodated by specific hardware within the console set aside just for that – meaning that the PS5 Pro GPU could would then be free to worry about other stuff improving texture resolution, level of detail draw-in, improving framerates and all that other lovely stuff. There are additional dimensions to this too. With PS5 there is often a trade off in the quality of ray traced global illumination and reflections, whereas with PS5 Pro, the dedicated hardware is beefy enough to handle the much more advanced path tracing rendering pipeline, allowing for the use of new or additional ray tracing techniques without taking the GPU away from other rendering activities.
- The PS5 Pro does not ship with an optical disc drive. However, it can use a separately purchasable external optical drive – the same one that can be used by PS5 digital and PS5 slim consoles.
- The standard PS5 console kicks out 10.28 teraflops, and given that the PS5 Pro is apparently set to have a focus on running smarter and more efficient (with a key part of this approach being the dedicated hardware block for image upscaling) rather than just upping the base hardware. As such, the PS5 GPU is confirmed to run at 16.7 teraflops – more than 4 teraflops higher than Xbox Series X.
- The PS5 Pro is set to boast 16GB of GDDR6 RAM – the same which shipped with the current generation PS5 console. However, what has been mooted is that the RAM in the PS5 Pro will be much faster, clocking in at a blistering 18000MT/s. In addition, the PS5 Pro also boasts an extra 2GB of GDDR5 RAM too, boosting the overall RAM total to 18GB.
- Adding further legitimacy to the above, the PS5 Pro memory bus is apparently running at 576 GB/s (18000MT/s), representing a pleasingly chunky a 28% improvement over the standard PS5 console.
- With uptick in clock speeds and compute units, coupled with the faster RAM and new GPU upscaling blocks for resolution and ray tracing, I’d expect a more efficient version of the same liquid metal cooling arrangement used in the standard PS5.
- I would expect that the PS5 Pro would continue to leverage the 3D Tempest audio tech that is featured in the current gen PlayStation 5 console.
- With the (still very fast) internal SSD drive of the PS5 coming up to four years old, Sony is once again going back to the SSD well – confirming that the PS5 Pro will boast a 2TB SSD as standard.
- Given that the DualSense is a resoundingly decent controller, the PS5 Pro merely leverages the same controller that is already available to PS5 gamers.
- With the PS5 already supporting WiFi 6 for a number of years, it makes sense that for PS5 Pro Sony would want to include the newly minted WiFi 7 standard which provides greatly improved wireless connectivity and speeds – and they have. Even with PS5 Pro supporting WiFi 7 however, don’t expect your trusty old Ethernet port to go anywhere in the new console as many folks still use wired connections instead of wireless.
- With HDMI 2.1b being the new kid on the block that can enable 8K resolution at 60Hz and 4K resolution at 120Hz, in addition to support for resolutions up to 10K(!), it seems likely that for the sake of future proofing Sony will opt to go with this standard for PS5 Pro.
- PS5 Pro boasts two super high-speed USB A ports and two USB-C ports. With one of those USB-C ports being designated as super-high speed (10GBPS).
- PS5 Pro supports the Bluetooth 5.1 wireless standard.
- The PS5 Pro OS will almost certainly be the same PS5 custom OS that supports instant resume, game activities, switching and more in order to ensure backwards compatibility.
- Increased target resolution for titles that run a fixed resolution on the standard console
- Increased target maximum resolution for titles that run at variable resolution on the standard console
- Increased target frame rate for titles that target a fixed frame rate on the standard console
- Inclusion of new or additional ray tracing effects
- Alan Wake 2 (Adds extreme ray tracing features at 4K resolution in 30 FPS Quality Mode, 4K resolution in 60 FPS Performance Mode with standard PS5 visual Quality settings)
- Apex Legends
- Assassin’s Creed: Shadows
- Bad Cheese
- Cyube VR (PSVR 2)
- Dead Island 2
- Dead Rising Deluxe Remaster (Additional ray tracing and maintained 60 FPS)
- Demon’s Souls (Allows 4K Fidelity mode to run at 60 FPS)
- Diablo IV (Details TBA)
- Dragon Age: The Veilguard (Improved resolution and visual presets in 30 FPS Fidelity mode and 60 FPS Performance mode, along with implementation of Raytraced Ambient Occlusion (RTAO)
- Dragon’s Dogma 2 (Improved resolution and framerate that gets much closer to 60 FPS)
- Dwarf Journey
- EA Sports College Football 25
- EA Sports FC 25
- EA Sports Madden 25
- Empire of the Ants (Ensures a constant 60 FPS)
- Enlisted
- F1 24 (Provides extensive suite of ray tracing techniques at 4K/60 FPS, a reduced detail 4K/120 mode and an 8K/60 mode)
- Final Fantasy 7 Rebirth (Massive upgrade in visual quality when running Performance mode at 60 FPS that is now comparable – and often exceeds – Fidelity mode)
- Fortnite
- Ghost of Yōtei
- Gran Turismo 7 (Additional ray tracing effects, additional detail in 120 FPS mode and support for 8K/60)
- Helldivers 2
- Hogwarts Legacy (Massive ray tracing improvements in 30 FPS Fidelity mode, improved resolution in both 30 FPS Fidelity and 60 FPS Performance modes)
- Horizon Forbidden West (Overhauled resolution upscaling provides massive boost to image clarity in 60 FPS Performance mode which exceeds the quality of the 30 FPS Fidelity Mode)
- Horizon Zero Dawn Remastered (Overhauled resolution upscaling provides massive boost to image clarity in 60 FPS Performance mode which exceeds the quality of the 30 FPS Fidelity Mode)
- Kayak VR Mirage
- Lies of P
- Like A Dragon: Pirate Yakuza In Hawaii
- Marvel Rivals
- Marvel’s Spider-Man: Miles Morales (Implementation of Performance Pro preset that maxes out resolution and image quality at 60 FPS while matching ray tracing seen in RT Fidelity mode)
- Marvel’s Spider-Man Remastered (Implementation of Performance Pro preset that maxes out resolution and image quality at 60 FPS while matching ray tracing seen in RT Fidelity mode)
- Marvel’s Spider-Man 2 (Implementation of Performance Pro preset that maxes out resolution and image quality at 60 FPS while matching ray tracing seen in RT Fidelity mode)
- Marvel’s Wolverine
- Metal Gear Solid Delta: Snake Eater
- Mortal Kombat 1
- My Little Universe
- Naraka Bladepoint
- No Man’s Sky
- Outbreak: Shades of Horror Chromatic Split
- Pro Baseball Spirits 2024-2025
- Quantum Error
- Ratchet & Clank: Rift Apart (Implementation of Performance Pro preset that maxes out resolution and image quality at 60 FPS while matching ray tracing seen in RT Fidelity mode)
- Resident Evil 4 (Improved visual quality and framerates across all modes)
- Resident Evil Village (New 120 FPS mode included which boasts the quality presets of the 60 FPS mode available in the standard PS5 version)
- Redacted
- Retrieval
- Rise of the Ronin (Uptick in resolution to 4K and much more stable framerate that sticks to 60 FPS)
- Rogue Flight
- Sanguis Luna
- Spine: This Is Gun-Fu
- Star Wars Jedi: Survivor (Massive increase in resolution and image quality in 60 FPS Performance mode, together with much more stable framerate that sticks to 60 FPS)
- Stellar Blade (Can now run native 4K at 50 FPS or a special HFR mode where 4K is upscaled using PSSR and set to 80 FPS)
- Subside (PSVR 2)
- Test Drive Unlimited Solar Crown
- The Callisto Protocol
- The Crew Motorfest (Massive increase in visual fidelity and image quality when running in 60 FPS Performance mode)
- The Finals
- The First Descendant (Boasts improved resolution and ray tracing details) *(Will be the first PS5 Pro title in the future to pair up PSSR with FSR 3.1)
- The Last of Us Part I (Essentially runs fidelity mode level visuals and resolution presets at 60 FPS without performance reduction. All existing standard PS5 presets also remain available)
- The Last of Us Part II Remastered (Essentially runs fidelity mode level visuals and resolution presets at 60 FPS without performance reduction. All existing standard PS5 presets also remain available)
- The Midnight Town Stories: Adam’s Diary
- Towers of Aghasba
- Unreal Kingdoms
- Until Dawn (Remake)
- Warfame
- War Thunder
- World of Warships
- Given the fact that the PS5 Pro is a mid-gen refresh with similar silicon to the current generation PS5 console, it will certainly be able to run every existing PS5 title without issue. The same should also be applicable to PS4 games as well. Not only that, but not only will a growing list of current and future PS5 games ship with full PS5 Pro enhancements, more than 8,500 PS5 and PS4 games will benefit from improved framerates and higher resolutions out of the box, too.
- The ‘Ultra Boost Mode’ that PS5 Pro leverages is the feature which allows it to improve more than 8,500 PS4 and PS5 titles without a patch being specifically developed to do so. What this means is that any PS4 or PS5 title which has problems hitting its framerate cap or has issues with dynamic resolution resulting in a lower resolution during busier scenes, the PS5 Pro hardware will step in and ensure that the framerate hits that cap and higher resolutions are maintained. However, what PS5 Pro Ultra Boost Mode will *not* do, is increase in-built framerate and resolution caps. So for example, if you have a PS4 title that is supposed to run at 1080p and 30 FPS, but runs at 800p and between 20-25 FPS, the PS5 Pro will ensure that the game hits the 1080p/30fps limit much more reliably, but it won’t magically update the game to run at 4K and 60 FPS.
- In a vein similar to how the PS5 Pro will be compatible with all PS5 games, so too should we expect that Sony’s second mid-gen refresh console will be fully compatible with PSVR 2, as well. In terms of whether or not the PS5 Pro could offer visual upgrades to PSVR 2 titles, the answer is a resounding yes – especially if those PSVR 2 games happen to leverage the notoriously heavy Unreal Engine 5 graphics engine or other similarly taxing middleware.
- This is where things get a little trickier. With all of those advances in the silicon, it’s almost certain that the PS5 Pro will consume a chunk more power than the current PS5 console. As to exactly how much – that will depend on precisely what is going on under the hood – and hopefully Sony won’t be making us wait too much longer for a full set of confirmed PS5 Pro specifications.
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Source: https://www.psu.com/news/ps5-pro-specs- ... ease-date/