Playstation Universe Report that Stardew Valley’s Giant 1.6 Update Is Now Available On PS5 & PS4
Posted: Mon Nov 04, 2024 11:26 pm
Stardew Valley is one of the most seminal games to ever release, and earlier this year it received one of the biggest updates in the game’s 8+ year history. At least players on PC did – players on console had to wait, until today. Because on November 4, 2024 as previously announced, Stardew’s massive 1.6 update arrived on PS5, PS4 and other console platforms. The update includes a completely new farm layout in the Meadowlands Farm, four new festivals, new NPC interactions, new items, pets, new crops and resources, and more. PS5 and PS4 players jumping into the new update will see it as update 1.6.9, and you can check out the full patch notes for the update below. Stardew Valley Update 1.6.9 Patch Notes New content & features
Source: https://www.psu.com/news/stardew-valley ... n-ps5-ps4/
- If you lost an item that can’t be found again, a new friend appears in the secret woods who can get it back (for a price).
- You can now put legendary fish in fish ponds. These are limited to one per pond and produce legendary fish roe. Each fish has a unique water color.
- You can now place beds and sleep inside any constructed buildings that allow furniture.
- Items dropped in water now float for a short time, so you can collect them if you’re quick or have a magnet ring.
- Sam and Shane now have work portraits while working at JojaMart.
- Slightly tweaked some dialogues.
- Added new Easter eggs.
- Added hidden cheat commands. (Only on platforms where a save edit is possible)
- Blue grass no longer grows slower than normal grass.
- Fruit tree growth is no longer blocked by grass and seed spots.
- Pine trees now drop one extra wood when chopped down.
- The initiation quest now counts wild slimes killed on the farm.
- Thorns ring damage now stacks if you equip two of them, and monsters killed by a thorns ring now drop loot like regular kills.
- With the Gatherer skill, the chance to double harvested forage now applies when using an iridium scythe too.
- Son of Crimsonfish can now be caught during the night market.
- Robin no longer constructs buildings during green rain in year 1.
- Placing a bomb and then switching to a weapon no longer applies its enchantments to the bomb damage.
- Added some items to shops: Adventurer’s Guild: Rusty Sword, Femur, Elf Blade, Steel Smallsword, Crystal Dagger, Obsidian Edge, and Work Boots. These unlock after you reach a certain mine level, regardless of whether you found them in a mine chest.
- Marnie’s shop: Cow Decal.
- Hat mouse: Sports Cap.
- Willy’s shop: Advanced Iridium Rod.
- The game now recovers most saves automatically if they’re broken, corrupted, or missing the SaveGameInfo file.
- The game now resends most achievements, recipes, and important mail if you somehow missed them. For PlayStation/Xbox players, missed trophies are readded when perform a specific action instead.
- Fish ponds now show the number of roe or other output items to collect.
- The wedding event now replays if you exit & reload the day.
- The tailoring UI is now a bit more intuitive: slots that can’t accept the held item are now disabled, and you can no longer pick up some items that can’t be tailored.
- Colored items like flowers now also sort by color. That avoids items being reordered randomly each time you sort your inventory.
- You can now only sell books to the bookseller via the book purchase menu, not the trade-in menu. This reduces the chance of accidentally selling a book when trying to trade it in.
- The collections tab now shows artifacts, gems, and minerals once they’re donated to the museum (not as soon as you find it).
- Clint now refills your watering can when upgrading it.
- Tweaked save process to reduce the chance of corruption.
- Anvils no longer accept parrot eggs if you can’t re-roll their level yet.
- Improved chatbox commands: Chat commands are now case-insensitive.
- Changed /help format to make room for more commands.
- Added /help descriptions for /emote, /mapScreenshot, and /unbanAll.
- Added consistent messages when you can’t use a multiplayer-only or host-only command.
- Migrated from FAudio to OpenAL, which should improve performance when playing audio.
- Updated SDL from 2.0.x to 2.30.4 (used for input and windowing).
- Fixed compatibility with newer Windows systems when using some older GPUs.
- You can no longer swap a chest’s type if the new type is too small to store its current items.
- Fixed NPC issues: NPCs no longer avoid passable terrain features like flooring and grass when pathfinding.
- Fixed kicking Krobus out of the house triggering divorce dialogues.
- Fixed Leo following his island schedule after moving to the mainland.
- Fixed a Lewis schedule where he would overlap Marnie.
- Fixed a Penny resort dialogue when married that was never shown.
- Fixed Pierre sometimes showing a closed-on-Wednesday dialogue after his shop hours are extended.
- Fixed mom or dad sending duplicate mail if you change gender later.
- Fixed some dialogue based on location + heart level only being shown if you have 10 or more hearts with the NPC.
- Fixed special NPC gift reaction dialogue sometimes not matching their gift taste (e.g. Willy giving a positive dialogue for triple shot espresso).
- Fixed unable to talk to Robin after accepting a house upgrade.
- Fixed incorrectly split dialogue in Linus’ first heart event.
- Fixed NPCs unable to pathfind through tiles that had a tent at the start of the day.
- Fixed NPCs not loading their green rain dialogue if you started the day on the island.
- Fixed NPCs saying “…” in 1.6 if they bought an item you sold to a shop but they don’t have a relevant dialogue for it.
- Fixed your spouse sometimes saying “…” instead of the intended neutral dialogue.
- Fixed your fiancée/spouse reacting to a mermaid’s pendant as if you’re engaged/married to someone else.
- Fixed world map not always showing players at the right spot when they’re inside a constructed building.
- Fixed links in credits no longer opening a browser page.
- Fixed able to interact with HUD elements like the toolbar when they’re hidden (e.g. when the game is paused).
- Fixed issues when resizing the game window: advanced game options layout being messed up;
- collections page losing its selected tab and page;
- social page losing its scroll position.
- Fixed chest color getting reset when you swap chest type.
- Fixed crab pots not producing double catches correctly with wild bait.
- Fixed crab pots duplicating bait when loaded by a hopper.
- Fixed crab pots not applying deluxe bait and wild bait bonuses in some cases.
- Fixed fences destroyed on click when surrounded by impassable objects on three sides (above + left + right) instead of four as intended.
- Fixed geode crushers incrementing the ‘geodes crushed’ stat when hovering, which allowed unintended RNG manipulation.
- Fixed magic quiver trinket sometimes doing nothing if both a valid and invalid target are in range.
- Fixed mannequins losing their clothes if they’re moved into storage to make space (e.g. for an event). They now re-equip their previous clothes when they’re put back down.
- Fixed tents not blocking item placement.
- Fixed watering cans with bottomless enchantment sometimes shown with a half-empty meter. Bottomless watering cans are now always full.
- furniture is in the way. The furniture is now moved just like other objects.
- an item blocking placement can’t be moved. It’s now moved into the lost & found in that case.
- If you have the quest but lost the required item, you now get a new War Memento overnight.
- If the quest was cancelled, you can now talk to Birdie to restart it.
- NPCs can no longer mistakenly accept the quest items as gifts or refuse to accept their quest item.
- Fixed screen viewport at wrong position right after warping on horseback in some cases.
- Fixed wilderness farm not pre-building the first cabin in separate-cabins mode.
- Fixed grass in Marnie’s cow field never regrowing.
- Fixed Willy’s bait barrel missing during night market.
- Fixed some missing map tiles which let you walk off-screen.
- Fixed able to leave Stardew Valley Fair’s festival area in odd years.
- Fixed weed/stone debris spawning on top of placed paths in some cases.
- Fixed able to dig up buried treasure from non-diggable tiles in some cases.
- Fixed forest fish no longer catchable on the four corners farm.
- Fixed bug where using the standard farm’s wallpaper/flooring in farmhouses of another farm type would reset them to that farm’s themed defaults.
- Added an /unlinkPlayer [name] chat command, which lets the host player release a farmhand so it can be reclaimed by the next person who connects.
- Fixed being able to steal another player’s roommate.
- Fixed farmhands able to claim multiple Desert Festival fishing quests per day.
- Fixed crash when reconnecting later in the day after leaving a festival.
- Fixed host crash if a farmhand disconnects while they’re between locations.
- Fixed NPC duplication in multiplayer fish derbies.
- Fixed crab pots & farm animals owned by an offline farmhand checking the main player’s professions instead.
- Fixed crab pots with no owner checking professions from the main player instead of the player adding bait.
- Fixed farmhands sometimes not seing the message when they can’t enter an NPC’s bedroom.
- Fixed Marlon’s desert festival quests not displaying the Calico Egg reward to farmhands.
- Fixed some multiplayer logic not handling an offline/invalid player correctly.
- Fixed some potential ‘null reference exception’ crashes in multiplayer code.
- Fixed crab pots with no owner checking the Mariner profession instead of Luremaster for the bait requirement in some cases.
- Fixed Willy not sending fishing rod mail to farmhands who join after spring 2.
- Fixed ‘waiting for players’ check including disconnecting players.
- Fixed trains not playing chugga chugga sounds for farmhands.
- In the credits, replaced the Reddit/Twitter links with a “News & Community” link.
- Fixed a huge number of translation issues for non-English players, and added automated tests to keep translations more in sync going forward. For example, this fixes… dialogue/event changes in 1.6 which weren’t applied in some languages;
- missing dialogues and event actions;
- missing, outdated, or incorrect translations;
- missing event preconditions (e.g. Leah’s 10-heart event could play on a rainy day in some languages);
- events playing the wrong music, not being skippable, or placing players or NPCs at the wrong spot;
- translations having different dialogue portraits/breaks/etc;
- conversation topics not started when something happens;
- text being shown with one word per dialogue box;
- improved grammar (e.g. gender conjugation);
- various errors and typos;
- and many other issues.
- Added lights to Marcello’s book stand.
- Sam now changes uniform when he enters JojaMart, instead of only when he reaches his work tile.
- Fixed many bugs related to light sources (e.g. lights stuck on screen, shown in the wrong location, removed before they should be, etc).
- Fixed issues with the golden walnut & Qi gem drop-down display: Added support for showing both at once (e.g. another player finds a golden walnut while you’re in the Qi gem shop).
- Fixed display sometimes stuck on screen permanently.
- Fixed display showing the wrong type in some cases.
- Fixed display sometimes appearing in multiplayer when the value didn’t change.
- Fixed various issues/crashes with gamepad support.
- When buying animals or buildings with a gamepad, you can now use the D-pad to move the cursor.
- In the community center bundle UI, using gamepad triggers to move to donation slots and back now returns you to the same spot.
- Added a small delay before you can cancel a waiting-for-players dialogue using a gamepad, to prevent accidentally closing it immediately after pressing the OK button.
- Fixed gamepad issues on the new game screen.
- Fixed dresser tabs not selectable with a gamepad.
- Added a Content/ContentHashes.json file containing the MD5 hash for every vanilla content asset. This can be used by SMAPI and other tools to detect corrupted or modified game files.
- Improved debug console commands.
- When you leave a horse/mount in a temporary location, it now returns home when that location is removed.
- Fixed ‘Jewels Of The Sea’ book producing roe for custom fishing catches that normally don’t have roe.
- Fixed forage crops outside the farm being removed each week.
- Fixed meteorite, strange capsule, and stone owl only appearing in the top-left 64×64 tile area on large custom farm maps.
- Fixed pagination in powers tab when mods add more powers.
- Fixed edge cases throughout the game code related to items whose stacks can’t be reduced to zero (e.g. tools).
- Fixed various errors when custom items have no name.
- Fixed error when mods apply audio changes if there’s no audio device available.
- Fixed error if there are no movies available due to a mod bug. The game will now log a warning and choose from the full list of movies instead.
- Fixed crash if a farm animal is in a broken building or location.
- Fixed crash if a smoked fish’s original fish data no longer exists. You now get a delicious smoked Error Item instead.
- Fixed crash when custom sounds loaded from a mod’s .ogg files are paused/resumed many times.
- Fixed map tilesheet crash in some cases when playing split-screen mode with mods.
- Fixed issues when the game’s whichFarm and whichModFarm fields are out of sync.
- Fixed ‘light source already exists’ and ‘changing net field parent’ warnings in some cases.
- Fixed mod data getting reset on chest type swap.
- Fixed berry bushes showing wrong sprite in locations where seeds can be planted in any season.
- Fixed stardrop gift reaction dialogue for custom NPCs defaulting to some raw data instead of their loved dialogue.
- Fixed able to enter the Adventurer’s Guild back room without meeting the requirement if the door is open after a custom event.
- Fixed triggered actions being logged twice.
- See the 1.6.9 mod author migration guide for new APIs, dialogue keys, game state queries, debug commands, map properties, C# constants/fields/methods, data fields, and many other technical changes.
Source: https://www.psu.com/news/stardew-valley ... n-ps5-ps4/